The twenty prompts below are ready to copy and change. Each one uses one camera move, one small subject action and one atmosphere detail, plus an avoid line. Swap the details and keep the structure.
How to use these prompts
Every prompt follows the same pattern: camera speed and direction, a small physical action, something moving in the background, then the failures to avoid. One line each is enough; longer prompts add conflicts, not control.
Paste one into the video step on Create, change the subject and the light to match your keyframe, and keep the move small. A 5-second shot costs 45 credits; a 10-second shot costs 90.
Do not stack two camera moves. If a prompt feels slow, that is working as intended: slow motion is what a short shot can hold.
Slow push-ins
The safest family of moves. The camera moves toward the subject and the composition stays readable.
- The camera pushes in slowly and steadily on a close-up; the character blinks once and holds a calm expression; soft window light; no cuts, no morphing, no text.
- A slow push toward the eyes; her expression tightens slightly; dust drifts in the lamplight; no cuts, no morphing, no text.
- The camera eases in as the character lowers a cup; steam rises past the face; one continuous take, no cuts, no morphing.
- A very slow push across a rainy window toward the character; rain slides down the glass; the background stays soft; no cuts, no text.
Short orbits
An orbit adds depth, but keep the arc small. A few degrees reads as parallax; a half-circle usually warps the background.
- The camera orbits a few degrees around the character; her coat shifts as she turns; falling leaves drift past; no cuts, no morphing, no text.
- A short orbit to the left reveals the room; the character stays still except for breathing; a lamp flickers softly; one continuous take.
- The camera arcs slightly around the seated character; her hair lifts; loose paper drifts across the floor; no cuts, no new characters, no text.
- A low, short orbit around the character’s shoulders; the coat moves; cold mist drifts in; no cuts, no morphing.
Held atmosphere
The camera does not move. Everything alive comes from the subject and the air around them. This is the family people underuse.
- The camera holds still; the character breathes slowly while fog rolls past; a dim lamp flickers; no cuts, no morphing, no text.
- A locked frame; the character’s eyes close and open; snow falls beyond the window; one continuous take, no cuts, no morphing.
- The camera holds; rain runs down the glass and the character does not move; distant neon flickers; no cuts, no text.
- Camera still; the character watches the horizon; grass moves in the wind and a slow cloud shadow passes; no cuts, no new characters.
Hair, cloth and small gestures
Small physical motion is what makes a still feel alive. Keep it to one gesture per shot.
- The camera holds steady; her hair lifts in the wind and settles; the coat moves; dust drifts; no cuts, no morphing, no text.
- A slow push in; she tucks a strand of hair behind her ear and looks down; soft light on the face; no cuts, no morphing, no text.
- The camera eases back; his coat billows as he turns; sparks drift past; no cuts, no morphing, no new characters.
- A steady frame; the character raises a hand and lets it fall; the sleeve moves; steam curls upward; no cuts, no morphing.
Light and weather
Light is the cheapest way to add time to a shot. Let it change while the character stays almost still.
- The camera pushes in slowly as sunlight shifts through leaves onto the character’s face; dust drifts; no cuts, no morphing, no text.
- The camera holds; warm light from a window moves across the character; dust motes float; no cuts, no morphing.
- A slow pull back; moonlit fog drifts between the character and the background; the character breathes; no cuts, no morphing.
- The camera drifts forward slightly; neon light pulses on the character’s face; rain falls beyond; no cuts, no morphing, no text.
Adapting a prompt when it comes back wrong
Change one thing at a time. If the motion is too fast, shorten the camera line. If the face drifts, replace the keyframe. If the frame warps, remove the second move or move to the longer duration.
Words that usually make a result worse: “fast”, “dynamic”, “cinematic”, “epic”, and any anime style words. The keyframe already fixes the look; these words push the model toward unstable motion.
When a prompt works, save it. Reusing the same wording with a new keyframe is the fastest way to compare frames fairly. The full structure is in the beginner guide.
Questions
Common questions
- Do I need all five parts in every prompt?
- It helps, but the short version without the avoid line also works. The avoid line is the cheapest fix for a failure you keep seeing.
- Can I use these prompts without a keyframe?
- No. Every shot starts from an image. Make or upload the frame on Create first, then use one of these prompts to describe its movement.
- Should I include “anime” in the prompt?
- No. The keyframe already fixes the style. Style words in the movement prompt compete with the image and tend to make the motion less stable.
- Can I use the same prompt for a ten-second shot?
- Yes, but expect a slower read. The same words over ten seconds stretch the move; keep one camera instruction and let it breathe.
- Why does a prompt work on one frame and not another?
- Push-ins and holds work on most frames; orbits and pull-backs depend on what surrounds the subject. If a prompt suddenly fails, start with a hold or a slow push.
Try the workflow on one frame.
New devices start with free credits; nothing spends without your press.
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